This is a simple prototype of a shooter platformer game

The theme I was going for is "control".

The player character is a ghost that takes over enemies. Because of that, the controls feel slightly weighty, compared to the fast and snappy movement when possesing the enemy. On top of that, the player can use special commands to control the bullets they've shot.

When it comes to the VG features, the bullets are controlled using a state machine. The player can also take over moving enemies.

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